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Death in lethal games .. is not that scary

"I can just roll up a new character in 10 min, who cares if I die" Background: I have recently been playing some OSR games (mostly Shadowdark) trying to get into them and seeing what the hype is about. Roll up a character, go adventure, loot, level, inevitably you will encounter some bullshit or misread a room and take on a challenge you shouldn't have, character dead, repeat. After going through that process a couple of times I noticed that it doesn't really bother me that much when a character dies on me. The Promise vs the Reality: One of the main points that sold me on trying out OSR was that lethality makes players think more and care more about the game. "If there is no risk of death there is no point in playing smart". I does make sense right? Play smart and avoid dying. For that monsters need to be able to consistently threaten PCs. And because of that consistency in the threat level the smartest thing to do is to try avoid fighting at all cost. Snea...

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